Ori and the will of the voice lights are in "Size, Scope and Scale" three times as big as the blind forest - Xbox Games - Video Peeling news, instructions, exemplary procedures, reviews and cultu


"It's absolutely enormous," says Daniel Smith, senior producer at Xbox Games Studios.

Continuents follow almost always the implicit mandate that they have to be bigger and better in every way and better than their predecessors, and it looks like Moon Studios would take this to heart with the coming to heart ori and the will of the mistake. Details on the improvements made in combat, the size of his world and much more have brought this impression, and those who worked on the game all know all without vague words that this is a big jump over the world Wonderful _blind forest.

Daniel Smith, Senior Producer at Xbox Games Studios, said in conversation with Daily Star, this is an answer to the feedback, such as ori and the blind forest After the credits had expired, the developers did not have much to offer. It significantly expanded the scope of continuation. According to Smith Wille The Irlant is three times as big as its predecessor in terms of "size, scope and scope".

Neverwinter Xbox Series X Gameplay Review [Free to Play] "Many people have managed Blinders forest in about eight hours and thought it was a positive experience," said Smith. "But our community has told us that there is not much draw when you have completed the title. They just wanted more. So we took that to heart - this game is three times as big, extensive and scale _ blind forest_. "

Smith also called Wille the voice light card "absolutely massive" before we add: "We had a lot of fun taking the Blinders forest card and move it in the Unity Editor, fit it into small parts of the world of _Wille of the virtue of the world."

How to work out how Wille The Irlant is much larger than BLinder Wald Smith talked about the mechanical depth of the game and the number of options that it offers the players in terms of adaptation and progress with which he compares zelda.

"I say" scope "because the character development goes as low this time and the degree of adaptation you have in terms of shards," he said. "It's much more zelda - this time like everything else. "

"In the Blinder Forest They had a very linear capability tree - if you want something with five ticks, you have to invest in [the first four skills in this tree]," he explained. "With the speed with which you find the shards Wille the voice lights You can equip you, and you fit well as we made the game of difficulty grades. "

Ori and the will of the Irish Lights starts on March 11 for PC and Xbox One.

Tags: Microsoft, Moon Studios, Ori and the Will of Welcoming, PC, Xbox One

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