What is a sustainable tribal society? Let's brite out the wisdom of the long that survives in the harsh winter of the northern country of highland- Clanfolk early access play report

Highlander , if you are interested in European culture, you may have heard it once. Highlander is a Scottish ethnic group, famous for its traditional costume tartan and brave warriors. Clanfolk , which is introduced in this paper, is a colony simulation that pioneered the highland region of northern Great Britain, based on the 12th century medieval life. Let's overcome your pioneering soul and fight against nature!

CLANFOLK is a so-called Rimworld follower that builds a living base by hunting and manufacturing while managing the clan composed of AI-controlled residents. The feature of this work is focused on overwintering, and there is no battle with hostile forces, so there is no weapon for defense. It is especially recommended for those who like pure city builders because they have friendly exchanges such as trade with other tribes.

MEDIEVAL

However, if you can spend peaceful time, the clan fights against the unique natural environment. In the highland region, as you can see from photos and images, there are a wide range of plains that do not grow much of plants. The climate is similar to Hokkaido, and the life of the Natsizora in the morning drama from the northern country or the morning drama Natsuora is near, but I can't afford to sing Masashi Sada and Spitz. In order to go through the severe winter that cools down to minus 20 degrees, it is necessary to do a planned base and secure stockpiling at full speed.

At first, you can do a complete wild inn, and what you can do is collect food and ingredients. The development of the technical tree is linked to the acquisition of the material, and when you pick up stones and straws, tools such as stone axes that can be made from there are released. There are tutorials each time, so you can learn how to use them one by one rather than free open from the beginning. This point is more substantial than other survival systems, and I can expect a lot of expectations in terms of play conductors.

Initially, we use straw for building materials, so we will do so without hesitation. Livestock also goes out and eats grass, or consumes dried grass in stockpiling, so it is evident that it will eventually be missing just by the beginning. The important thing is the planting work. In particular, reeds used for straw are valuable things that grow on the shore. If you plant the following amounts on the cut on the spot, you don't have to worry about cutting out nearby things because the growth is fast.

Since the grass field is a place of living in wild animals, if you make it a vacant lot, hunting will become stricter and it will also interfere with food procurement. Since grass growth takes time, it is necessary to devise a device to reduce consumption. In the case, it is possible to burn the soil to improve the soil, but do not forget to prepare for the fire extinguishing.

The difficult part of this game is to start from pioneering, and if you have not completed a safe shelter, heat source, heat source, preserved food and fuel, you will not be able to break down and survive somewhere. I prepare a family structure and livestock in the first setup setup, but at this point it is written as 50%of survival probability, so be prepared to use a huge amount of time to build the theory by groping. will do.

In winter, the outdoor resources are almost unusable, consuming stockpiling and enduring them. In the first year, we do not have enough warm clothes, and when we lack food, we will dismantle crying chicken and cows. If you inadvertently leave the water trail outside, it will be surprising that it is frozen and the drinking water has disappeared. This is the world of Frostpunk or This War of Mine. In order not to go out of the way, you will not be able to get rid of the family due to hunger and thirst, so it is the highest priority to establish a system that allows you to steadily expand your base more than necessary.

The essential measures to prevent the cold are to install a workbench that uses fire indoors to secure a heat source. Not only fireplaces and meat flavors, but also blacksmith and charcoal grilled pots are important heating. If you create a way to connect the work room collected in one place and the bedroom, you can keep room temperature 20 degrees even in the middle of winter (it will not be carbon monoxide poisoning in the game. In fact, please do sufficient ventilation. )

Of course, a large amount of fuel is needed to get warm. If you use too much wood for building materials, you will lose the amount of firewood, so this is one of the important stockpiling. Tree regeneration is not easy, so be sure to plant trees before you cut them out. Natural resources are not only consumed, but they are raised properly. In other words, sustainable consciousness is important.

It takes about three hours from the first summer to winter, so you will repeat the first three hours to master the Clanfolk system. Through this, you will learn from the experience of wisdom to overwinter, such as a plan that does not hunt too much, the time when mushrooms can be collected, and building a house that can be done by winter. In the past, that was the wisdom of the predecessor. Gain experience to growing children and convey the wisdom of the predecessor to the next generation. Such a inherited legacy drama is the main focus of this work.

We will give one wisdom to everyone who is heading for the northern country. The first thing you set up when you arrive is a shelter with a straw roof on one wall. Before building a house surrounded by all sides, you should make a simple rain repellent first. This alone should greatly reduce the difficulty of starting out.

Due to early access, there are not many highland-like ones in the current version, but in the future updates, additional peat (scent of scotch whiskey), ale, honey brewing, and mercenary business. Is planned. The translation of Japanese was no problem, and the game base was firmly completed. The way of working in charge of the job seems to be the division of rural life, and it is fun to imagine the child's work in the morning, the kids are farming, grandparents are cooking, adults are hunting. The Keltic Sound of BGM is also a nice atmosphere. Listen to the squeals of the animals on a quiet night. At the moment, you can enjoy plenty of difficulties until the winter exceeds, so it is recommended as a expected work of a peaceful city builder without battle.

CLANFOLK is conducting early access to PC (Steam).

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